Anyways, choose another cat and it'll turn out to be a real cat! (oh, crap!) it'll scare Indy to death, making him roll down the coal shute into the furnace room. Check any of them and you'll learn it's a cat statue of a god or something. There's a table in the room with four of them. It'll tip over on top of Indy (ouch) and make him fall into a room filled with cat statues. Check the shelf that has books on statues. If you try to go through the exit, you'll know that (like I've mentioned earlier) the stairway is closed for repairs. Now, check the rope dangling inside the hole and the statue will fall on top of him and he'll fall down the hole (again). Indy will fall through a hole and land in another room. ![]() When you're done, check the Peculiar Statue. If you're asking yourself why the hell did he break in through the window, it's because the stairway is under repairs (although that wouldn't stop anyone from going through them in real life). You must be warned, though, that when you use it, you won't get any I.Q. It works against almost all enemies, except Arnold (the singing guy you meet at the Fists Path) and the guy that's guarding Sophia's cell at Atlantis. If you press insert (Num 0) during a fight, Indy will throw a punch that will knock the opponent out right away. ![]() When you fight them on Indy's left, swap the Step back and the Punch commands Fortunately, there's the Instant Knock-Out punch. The commands are: 7, 4 and 1 - Step back (if you do this several times, Indy will run away from the battle) 8- Block up 5- Block in the middle 2- Block down 9- Punch up 6- Punch in the middle 3- Punch down Note: These are the commands if the enemy is on Indy's right. It indicates the strength of Indy's punch and, after you throw a punch, it will go empty, making any hits you give in a row very weak and making you have to defend yourself until de bar fills up again. There's also that blue bar on top of Indy's health. You have to be quick enough to know how and when to block and to punch. Although the fighting system has improved a lot ever since Indiana Jones And The Last Crusade, it's still a real pain. points don't really have any relevant purpose, they just add fun to the game, if you want to try to complete it 100%. Like in any other adventure game, the I.Q. You can see how many points you've made so far in the game by pressing ''I''. Points - + +*+*+*+*+*+*+*+*+*+*+*+*+*+* Unlike most of LucasArts adventure games (and, ironically, like most Sierra ones), Fate Of Atlantis has a points system, the Indy Quotient (I.Q.). If you have any doubts, problems or comments just send me an e-mail. I hope it's useful and help any gamers, like me, that love the adventure genre. ![]() Now, after over 10 years and playing Fate Of Atlantis dozens of times, I've finally decided do write this FAQ about it. I didn't really play it back then, but I just loved watching my brother beat it. I remember when I was little kid my brother bought this ''chest'' that had this game plus Day Of The Tentacle and Sam & Max Hit The Road. one of the great adventure games from the time LucasArts wouldn't make every single game about Star Wars. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. It may not be placed on any web site or otherwise distributed publicly without advance written permission. ![]() Complete Walkthrough By: Felipe ''GrayKnife'' Gaboardi E-mail: Version: 1.0 22:37 January 18th 2008 Legal Stuff: This may be not be reproduced under any circumstances except for personal, private use.
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