In Fable Legends, each Hero is accompanied by a party of three others, each controlled by real life players or via AI, with the option to switch easily between single and cooperative play as the desire strikes. Where previous titles have attempted to dip their feet in the water of cooperative play with the orb system and the like, for the first time we’re embracing a game experience where no Hero must go alone as he ventures into quests and stories.”Īccordingly, players will be able to indulge in a deeper and more satisfying multiplayer aspect than with any previous Fable title. Those stunning characters represent a real new opportunity for us that we’re quite eager to explore. “Albion is lush, full of life and color, and its characters are rendered to a level of detail we’ve never been able to accomplish before. The world is more compelling and more beautiful than ever before if you ask Eckelberry. The horsepower of new hardware and Unreal Engine 4 is enabling Lionhead to create the Fable game they’ve wanted to make for a very long time. ![]() All this, combined with the flexibility of the materials and shaders, leads to a better looking game.” ![]() “We’ve been able to get assets into the game in double-quick time, plus we’re getting visual feedback in a matter of seconds. Immediately we are able to fully utilize the incredible team we have available,” says executive producer Geoff Smith. “The architecture and toolset provided by UE4 allows us to dive straight into making this without waiting for tech to come up to scratch. “As content creators, we used to have to wait for months or years before we had a stable toolset to use,” Eckelberry adds, “but now we’re able to get straight into building games without having to wait for the systems to arrive.” An Unreal CatalystĬrafting a next-gen experience for unreleased hardware is no small task, and as such Lionhead’s developers count on Unreal Engine 4 to help make the most of its talents. Rather than using custom programs to handle lighting, particles, and cutscenes, everything from asset discovery to version control is integrated all in one place, providing a one-stop shop that ships with all of the market-leading parts. “The output and quality of what can be achieved with the engine is an order of magnitude more advanced than what we could’ve done if we tried to write everything ourselves,” reveals David Eckelberry, game director for Fable Legends. Sticking with Unreal Engine commissioned the Lionhead team to focus on the most important part of the process: crafting an uncharted new Fable experience, rather than trying to invent a toolset worthy of the task. It’s an age of monsters and heroes, and Fable Legends invites players to step into a familiar, yet different world of action, humor, and adventure.Īs longtime users of Unreal Engine technology, Lionhead Studios didn’t look far afield when it came time to build Fable Legends. ![]() Fey and otherworldly creatures lurk outside the walls of villages, and strange creatures prowl the dark woods at night. It’s a time when the land is younger, and magic still flows freely. ![]() Fable Legends returns players to the fantasy world of Albion, where history, myth, and folklore are the same, but this time we set foot in Albion’s past.
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